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Epsilon geometry dash background
Epsilon geometry dash background








epsilon geometry dash background

This is followed by a fast-paced ship scenario. Following that, there is a lengthy swing-copter passage with several tight gaps. Then there's a very long ship portion that begins with a relatively tight short ship sequence, and then an incredibly tight and long space full of one space flying, and then another ship part identical to the start of the lengthy ship sequence, but much longer and requiring more memorizing. Following that, there is a very lengthy, difficult, and tight swing-copter track that focuses on negotiating narrow places and avoiding clusters of sawblades. Then there's a ship part that begins with a reasonably tight environment with several gravity portals, followed by a pretty tight micro ship with numerous hard-to-see sawblades.

epsilon geometry dash background

This is followed by a brief cube section with three triple spike leaps, and then an extremely tough mini UFO sequence with a lot of tricky spots and mashing. Then there's a lengthy ship portion with some really cramped quarters. The level begins with a challenging ball segment with several tricky timings. It is now ranked #30 on the LRR Mobile Demonlist, above Epsilon (#31) and below Belloq (#29) on the Geometry Dash Demonlist's Legacy List. It is famous for its small areas and critical deadlines. The gameplay was created by saRy, the initial design by Neptune, and the current design by Hinds, Findexi, and Viprin. Geometry Dash Red World Rebirth is a 1.8/2.0 Extreme Demon cooperation by Hinds, Findexi, and Viprin, validated and released by Riot, and revived from Red World by saRy and Neptune.










Epsilon geometry dash background